<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Impletaph</title><link>https://blogsite-91e549.gitlab.io/</link><description>Recent content on Impletaph</description><generator>Hugo</generator><language>en-us</language><copyright>&lt;a href="https://creativecommons.org/licenses/by-nc/4.0/" target="_blank" rel="noopener"&gt;CC BY-NC 4.0&lt;/a&gt;</copyright><lastBuildDate>Tue, 29 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blogsite-91e549.gitlab.io/index.xml" rel="self" type="application/rss+xml"/><item><title>A Typesafe Dynamic std::vector equivalent in C</title><link>https://blogsite-91e549.gitlab.io/posts/2026/09/a-typesafe-dynamic-stdvector-equivalent-in-c/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://blogsite-91e549.gitlab.io/posts/2026/09/a-typesafe-dynamic-stdvector-equivalent-in-c/</guid><description>&lt;p&gt;I&amp;rsquo;m writing a game in c, and inevitably in c, you have to deal with the fact that c doesn&amp;rsquo;t have &lt;code&gt;std::vector&lt;/code&gt; or anything like it. If you want to store like items in a dynamically resizing container, you do have a few options. Let&amp;rsquo;s go on a tour.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; If you&amp;rsquo;re coming here from non c/c++ land, we&amp;rsquo;ll also be talking about the c-preprocessor a bit. c macros through the preprocessor perform naive text substitutions, with some limits on recursive substitutions we have to work around.&lt;/p&gt;</description></item><item><title>Hi! I'm Andrew,</title><link>https://blogsite-91e549.gitlab.io/about/me/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://blogsite-91e549.gitlab.io/about/me/</guid><description>&lt;p&gt;and I&amp;rsquo;m an independent game developer. I&amp;rsquo;ve spent years building an engine framework and gameplay implementation for my game Sky of Embers. Back when I started this project, I felt that even having been out of college and working at start ups for a few years, I still didn&amp;rsquo;t have a good core of fundamental knowledge for my work in programming and engineering.&lt;/p&gt;
&lt;p&gt;I remember many painful lessons about building software and its architecture in college and shortly thereafter. When I started Sky of Embers, I wanted to dive as deep as I could into the technologies underlying the game engines I had learned in college, like Unity and Unreal, to fill in that gap. At the time, I considered neo-langs like Zig, Rust, or Nim too young to be candidates for a long term software project. Not wanting to self-inflict c++ I settled for c after discovering Casey Muratori&amp;rsquo;s Handmade Hero and Sean Barret&amp;rsquo;s stb libraries, which offered some insight into how one could use c and c++ in a more modern and less error-prone style.&lt;/p&gt;</description></item><item><title>About</title><link>https://blogsite-91e549.gitlab.io/about/</link><pubDate>Wed, 09 Apr 2014 00:00:00 +0000</pubDate><guid>https://blogsite-91e549.gitlab.io/about/</guid><description>&lt;p&gt;Hugo is the &lt;strong&gt;world’s fastest framework for building websites&lt;/strong&gt;. It is written in Go.&lt;/p&gt;
&lt;p&gt;It makes use of a variety of open source projects including:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://github.com/russross/blackfriday"&gt;https://github.com/russross/blackfriday&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/alecthomas/chroma"&gt;https://github.com/alecthomas/chroma&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/muesli/smartcrop"&gt;https://github.com/muesli/smartcrop&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/spf13/cobra"&gt;https://github.com/spf13/cobra&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://github.com/spf13/viper"&gt;https://github.com/spf13/viper&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Learn more and contribute on &lt;a href="https://github.com/gohugoio"&gt;GitHub&lt;/a&gt;.&lt;/p&gt;</description></item></channel></rss>