<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>C11 on Impletaph</title><link>https://blogsite-91e549.gitlab.io/tags/c11/</link><description>Recent content in C11 on Impletaph</description><generator>Hugo</generator><language>en-us</language><copyright>&lt;a href="https://creativecommons.org/licenses/by-nc/4.0/" target="_blank" rel="noopener"&gt;CC BY-NC 4.0&lt;/a&gt;</copyright><lastBuildDate>Tue, 29 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://blogsite-91e549.gitlab.io/tags/c11/index.xml" rel="self" type="application/rss+xml"/><item><title>A Typesafe Dynamic std::vector equivalent in C</title><link>https://blogsite-91e549.gitlab.io/posts/2026/09/a-typesafe-dynamic-stdvector-equivalent-in-c/</link><pubDate>Tue, 29 Sep 2026 00:00:00 +0000</pubDate><guid>https://blogsite-91e549.gitlab.io/posts/2026/09/a-typesafe-dynamic-stdvector-equivalent-in-c/</guid><description>&lt;p&gt;I&amp;rsquo;m writing a game in c, and inevitably in c, you have to deal with the fact that c doesn&amp;rsquo;t have &lt;code&gt;std::vector&lt;/code&gt; or anything like it. If you want to store like items in a dynamically resizing container, you do have a few options. Let&amp;rsquo;s go on a tour.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; If you&amp;rsquo;re coming here from non c/c++ land, we&amp;rsquo;ll also be talking about the c-preprocessor a bit. c macros through the preprocessor perform naive text substitutions, with some limits on recursive substitutions we have to work around.&lt;/p&gt;</description></item></channel></rss>